Tower of the Mothman: Adventure for Characters DIGITAL COPY
It’s Halloween night once again and the Mothman is the only one who knows how to save the town from eminent disaster and a plucky group of trick-or-treaters are the key.
They are trying to go for The Record, the trick-or-treat haul that will make them a legend, a feat not attempted for over decade after the last band of kids disappeared mysteriously. The adventurers will join Indrid Cold in the tunnels beneath the sleepy town of Perky Peak. Fleeing the pursuit of a terrifying mass of tentacles and frenzy, Indrid leads them to an underground chamber. After experiencing their own portents of doom earlier, the characters take Indrid’s advice and seek the Mothman at the top of the tower. In the heart of the Mothman’s mysterious home, their costumes have become “real” and they will have to use their new forms and abilities to defeat a cavalcade of cryptids also drawn to the eldritch energies emanating from the inter-dimensional spire.
For 3-7 adventurers levels 2-4
It’s Halloween night once again and the Mothman is the only one who knows how to save the town from eminent disaster and a plucky group of trick-or-treaters are the key.
They are trying to go for The Record, the trick-or-treat haul that will make them a legend, a feat not attempted for over decade after the last band of kids disappeared mysteriously. The adventurers will join Indrid Cold in the tunnels beneath the sleepy town of Perky Peak. Fleeing the pursuit of a terrifying mass of tentacles and frenzy, Indrid leads them to an underground chamber. After experiencing their own portents of doom earlier, the characters take Indrid’s advice and seek the Mothman at the top of the tower. In the heart of the Mothman’s mysterious home, their costumes have become “real” and they will have to use their new forms and abilities to defeat a cavalcade of cryptids also drawn to the eldritch energies emanating from the inter-dimensional spire.
For 3-7 adventurers levels 2-4
It’s Halloween night once again and the Mothman is the only one who knows how to save the town from eminent disaster and a plucky group of trick-or-treaters are the key.
They are trying to go for The Record, the trick-or-treat haul that will make them a legend, a feat not attempted for over decade after the last band of kids disappeared mysteriously. The adventurers will join Indrid Cold in the tunnels beneath the sleepy town of Perky Peak. Fleeing the pursuit of a terrifying mass of tentacles and frenzy, Indrid leads them to an underground chamber. After experiencing their own portents of doom earlier, the characters take Indrid’s advice and seek the Mothman at the top of the tower. In the heart of the Mothman’s mysterious home, their costumes have become “real” and they will have to use their new forms and abilities to defeat a cavalcade of cryptids also drawn to the eldritch energies emanating from the inter-dimensional spire.
For 3-7 adventurers levels 2-4